Difference between revisions of "Augmented Reality Wearables 3ARW"

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We provide an Object-Process-Diagram (OPD) of the 3ARW roadmap below.
We provide an Object-Process-Diagram (OPD) of the 3ARW roadmap below.
[[File: ARW OPD.jpeg]]
 
[[File: ARW OPD.jpeg|1000px]]




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* '''Ambient Contrast Ratio (ACR)''' [%]: Ratio of display luminance for on and off state [1].
* '''Ambient Contrast Ratio (ACR)''' [%]: Ratio of display luminance for on and off state [1].


[[File:Ambient-contrast-ratio-def.png]]
[[File:Ambient-contrast-ratio-def.png|200px]]
** L_{on/off} is the display luminance of the on/off state
** T is the display transmittance


* '''Resolution Density''' [ppd, pixels-per-degree]: Total number of pixels in a display, which is directly related to the quality of the image (i.e., sharpness)
* '''Resolution Density''' [ppd, pixels-per-degree]: Total number of pixels in a display, which is directly related to the quality of the image (i.e., sharpness)

Latest revision as of 17:35, 11 October 2021

By: Hannah Munguia-Flores, Joonhee Kim, Jacqueline Lee

Roadmap Overview

Design Structure Matrix (DSM) Allocation

Roadmap Model

We provide an Object-Process-Diagram (OPD) of the 3ARW roadmap below.

ARW OPD.jpeg


Figures of Merit (FOMs)

  • Unit Cost [$]: Unit cost to manufacture the device.
  • Clock Speed [GHz]: Speed of the processor (i.e., the number of processor cycles executed per second)
  • Ambient Contrast Ratio (ACR) [%]: Ratio of display luminance for on and off state [1].

Ambient-contrast-ratio-def.png

    • L_{on/off} is the display luminance of the on/off state
    • T is the display transmittance
  • Resolution Density [ppd, pixels-per-degree]: Total number of pixels in a display, which is directly related to the quality of the image (i.e., sharpness)
  • Field of View [degrees]: Total angular range of the display or image visible to both eyes
  • Display Luminance [nits]: Brightness of the display
  • Weight [lbs]: Heaviness of the wearable device and its required parts
  • Pixel Response Time [ms]: Time required for a pixel to change. Longer times signify slower transitions resulting in visual artifacts when displaying rapidly changing images.
  • Refresh Rate [Hz]: Frequency of display updates per second.
  • Memory [GB]: Total storage capacity of device
  • Training Time [hrs]: Average number of hours needed to set up and learn to use device
  • Longevity:
    • Single-use Lifespan [hrs]: Time of use afforded by a single charge of the device
    • Total Lifespan [#]: Total number of charges afforded by device

References

1. Yun-Han LEE, Tao ZHAN, Shin-Tson WU, Prospects and challenges in augmented reality displays, Virtual Reality & Intelligent Hardware, Volume 1, Issue 1, 2019, Pages 10-20, ISSN 2096-5796, https://doi.org/10.3724/SP.J.2096-5796.2018.0009.