Difference between revisions of "Augmented Reality Wearables 3ARW"
Jump to navigation
Jump to search
(Added some FOMs) |
|||
Line 2: | Line 2: | ||
== Roadmap Overview == | == Roadmap Overview == | ||
Line 8: | Line 7: | ||
== Roadmap Model == | == Roadmap Model == | ||
We provide an Object-Process-Diagram (OPD) of the 3ARW roadmap below. | |||
== Figures of Merit (FOMs) == | == Figures of Merit (FOMs) == | ||
* '''Unit Cost [$]''': Unit cost to manufacture the wearable device. | |||
* '''Clock Speed [GHz]''': Speed of the processor (i.e., the number of processor cycles executed per second) | |||
* '''Ambient Contrast Ratio (ACR) [%]''': Ratio of display luminance for on and off state. | |||
ACR is defined as [1]. | |||
== References == | |||
1. Yun-Han LEE, Tao ZHAN, Shin-Tson WU, Prospects and challenges in augmented reality displays, Virtual Reality & Intelligent Hardware, Volume 1, Issue 1, 2019, Pages 10-20, ISSN 2096-5796, https://doi.org/10.3724/SP.J.2096-5796.2018.0009. |
Revision as of 21:13, 10 October 2021
By: Hannah Munguia-Flores, Joonhee Kim, Jacqueline Lee
Roadmap Overview
Design Structure Matrix (DSM) Allocation
Roadmap Model
We provide an Object-Process-Diagram (OPD) of the 3ARW roadmap below.
Figures of Merit (FOMs)
- Unit Cost [$]: Unit cost to manufacture the wearable device.
- Clock Speed [GHz]: Speed of the processor (i.e., the number of processor cycles executed per second)
- Ambient Contrast Ratio (ACR) [%]: Ratio of display luminance for on and off state.
ACR is defined as [1].
References
1. Yun-Han LEE, Tao ZHAN, Shin-Tson WU, Prospects and challenges in augmented reality displays, Virtual Reality & Intelligent Hardware, Volume 1, Issue 1, 2019, Pages 10-20, ISSN 2096-5796, https://doi.org/10.3724/SP.J.2096-5796.2018.0009.