Difference between revisions of "Augmented Reality Wearables 3ARW"

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(Added some FOMs)
(Added more FOMs)
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== Figures of Merit (FOMs) ==
== Figures of Merit (FOMs) ==


* '''Unit Cost [$]''': Unit cost to manufacture the wearable device.
* '''Unit Cost''' [$]: Unit cost to manufacture the device.
* '''Clock Speed [GHz]''': Speed of the processor (i.e., the number of processor cycles executed per second)
* '''Clock Speed''' [GHz]: Speed of the processor (i.e., the number of processor cycles executed per second)
* '''Ambient Contrast Ratio (ACR) [%]''': Ratio of display luminance for on and off state.
* '''Ambient Contrast Ratio (ACR)''' [%]: Ratio of display luminance for on and off state [1].
 
ACR is defined as [1].
 


[[File:Ambient-contrast-ratio-def.png]]


* '''Resolution Density''' [ppd, pixels-per-degree]: Total number of pixels in a display, which is directly related to the quality of the image (i.e., sharpness)
*'''Field of View''' [degrees]: Total angular range of the display or image visible to both eyes
*'''Display Luminance''' [nits]: Brightness of the display
*'''Weight''' [lbs]: Heaviness of the wearable device and its required parts
*'''Pixel Response Time''' [ms]: Time required for a pixel to change. Longer times signify slower transitions resulting in visual artifacts when displaying rapidly changing images.
*'''Refresh Rate''' [Hz]: Frequency of display updates per second.
* Memory [GB]: Total storage capacity of device
* Training Time [hrs]: Average number of hours needed to set up and learn to use device
* Longevity:
** Single-use Lifespan [hrs]: Time of use afforded by a single charge of the device
** Total Lifespan [#]: Total number of charges afforded by device


== References ==
== References ==


1. Yun-Han LEE, Tao ZHAN, Shin-Tson WU, Prospects and challenges in augmented reality displays, Virtual Reality & Intelligent Hardware, Volume 1, Issue 1, 2019, Pages 10-20, ISSN 2096-5796, https://doi.org/10.3724/SP.J.2096-5796.2018.0009.
1. Yun-Han LEE, Tao ZHAN, Shin-Tson WU, Prospects and challenges in augmented reality displays, Virtual Reality & Intelligent Hardware, Volume 1, Issue 1, 2019, Pages 10-20, ISSN 2096-5796, https://doi.org/10.3724/SP.J.2096-5796.2018.0009.

Revision as of 21:44, 10 October 2021

By: Hannah Munguia-Flores, Joonhee Kim, Jacqueline Lee

Roadmap Overview

Design Structure Matrix (DSM) Allocation

Roadmap Model

We provide an Object-Process-Diagram (OPD) of the 3ARW roadmap below.


Figures of Merit (FOMs)

  • Unit Cost [$]: Unit cost to manufacture the device.
  • Clock Speed [GHz]: Speed of the processor (i.e., the number of processor cycles executed per second)
  • Ambient Contrast Ratio (ACR) [%]: Ratio of display luminance for on and off state [1].

Ambient-contrast-ratio-def.png

  • Resolution Density [ppd, pixels-per-degree]: Total number of pixels in a display, which is directly related to the quality of the image (i.e., sharpness)
  • Field of View [degrees]: Total angular range of the display or image visible to both eyes
  • Display Luminance [nits]: Brightness of the display
  • Weight [lbs]: Heaviness of the wearable device and its required parts
  • Pixel Response Time [ms]: Time required for a pixel to change. Longer times signify slower transitions resulting in visual artifacts when displaying rapidly changing images.
  • Refresh Rate [Hz]: Frequency of display updates per second.
  • Memory [GB]: Total storage capacity of device
  • Training Time [hrs]: Average number of hours needed to set up and learn to use device
  • Longevity:
    • Single-use Lifespan [hrs]: Time of use afforded by a single charge of the device
    • Total Lifespan [#]: Total number of charges afforded by device

References

1. Yun-Han LEE, Tao ZHAN, Shin-Tson WU, Prospects and challenges in augmented reality displays, Virtual Reality & Intelligent Hardware, Volume 1, Issue 1, 2019, Pages 10-20, ISSN 2096-5796, https://doi.org/10.3724/SP.J.2096-5796.2018.0009.